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diff --git a/src/applications/drydock/worker/DrydockLeaseUpdateWorker.php b/src/applications/drydock/worker/DrydockLeaseUpdateWorker.php
index 5506e3cb9f..3ff9900239 100644
--- a/src/applications/drydock/worker/DrydockLeaseUpdateWorker.php
+++ b/src/applications/drydock/worker/DrydockLeaseUpdateWorker.php
@@ -1,947 +1,954 @@
<?php
/**
* @task update Updating Leases
* @task command Processing Commands
* @task allocator Drydock Allocator
* @task acquire Acquiring Leases
* @task activate Activating Leases
* @task release Releasing Leases
* @task break Breaking Leases
* @task destroy Destroying Leases
*/
final class DrydockLeaseUpdateWorker extends DrydockWorker {
protected function doWork() {
$lease_phid = $this->getTaskDataValue('leasePHID');
$hash = PhabricatorHash::digestForIndex($lease_phid);
$lock_key = 'drydock.lease:'.$hash;
$lock = PhabricatorGlobalLock::newLock($lock_key)
->lock(1);
try {
$lease = $this->loadLease($lease_phid);
$this->handleUpdate($lease);
} catch (Exception $ex) {
$lock->unlock();
$this->flushDrydockTaskQueue();
throw $ex;
}
$lock->unlock();
}
/* -( Updating Leases )---------------------------------------------------- */
/**
* @task update
*/
private function handleUpdate(DrydockLease $lease) {
try {
$this->updateLease($lease);
} catch (DrydockAcquiredBrokenResourceException $ex) {
// If this lease acquired a resource but failed to activate, we don't
// need to break the lease. We can throw it back in the pool and let
// it take another shot at acquiring a new resource.
// Before we throw it back, release any locks the lease is holding.
DrydockSlotLock::releaseLocks($lease->getPHID());
$lease
->setStatus(DrydockLeaseStatus::STATUS_PENDING)
->setResourcePHID(null)
->save();
$lease->logEvent(
DrydockLeaseReacquireLogType::LOGCONST,
array(
'class' => get_class($ex),
'message' => $ex->getMessage(),
));
$this->yieldLease($lease, $ex);
} catch (Exception $ex) {
if ($this->isTemporaryException($ex)) {
$this->yieldLease($lease, $ex);
} else {
$this->breakLease($lease, $ex);
}
}
}
/**
* @task update
*/
private function updateLease(DrydockLease $lease) {
$this->processLeaseCommands($lease);
$lease_status = $lease->getStatus();
switch ($lease_status) {
case DrydockLeaseStatus::STATUS_PENDING:
$this->executeAllocator($lease);
break;
case DrydockLeaseStatus::STATUS_ACQUIRED:
$this->activateLease($lease);
break;
case DrydockLeaseStatus::STATUS_ACTIVE:
// Nothing to do.
break;
case DrydockLeaseStatus::STATUS_RELEASED:
case DrydockLeaseStatus::STATUS_BROKEN:
$this->destroyLease($lease);
break;
case DrydockLeaseStatus::STATUS_DESTROYED:
break;
}
$this->yieldIfExpiringLease($lease);
}
/**
* @task update
*/
private function yieldLease(DrydockLease $lease, Exception $ex) {
$duration = $this->getYieldDurationFromException($ex);
$lease->logEvent(
DrydockLeaseActivationYieldLogType::LOGCONST,
array(
'duration' => $duration,
));
throw new PhabricatorWorkerYieldException($duration);
}
/* -( Processing Commands )------------------------------------------------ */
/**
* @task command
*/
private function processLeaseCommands(DrydockLease $lease) {
if (!$lease->canReceiveCommands()) {
return;
}
$this->checkLeaseExpiration($lease);
$commands = $this->loadCommands($lease->getPHID());
foreach ($commands as $command) {
if (!$lease->canReceiveCommands()) {
break;
}
$this->processLeaseCommand($lease, $command);
$command
->setIsConsumed(true)
->save();
}
}
/**
* @task command
*/
private function processLeaseCommand(
DrydockLease $lease,
DrydockCommand $command) {
switch ($command->getCommand()) {
case DrydockCommand::COMMAND_RELEASE:
$this->releaseLease($lease);
break;
}
}
/* -( Drydock Allocator )-------------------------------------------------- */
/**
* Find or build a resource which can satisfy a given lease request, then
* acquire the lease.
*
* @param DrydockLease Requested lease.
* @return void
* @task allocator
*/
private function executeAllocator(DrydockLease $lease) {
$blueprints = $this->loadBlueprintsForAllocatingLease($lease);
// If we get nothing back, that means no blueprint is defined which can
// ever build the requested resource. This is a permanent failure, since
// we don't expect to succeed no matter how many times we try.
if (!$blueprints) {
throw new PhabricatorWorkerPermanentFailureException(
pht(
'No active Drydock blueprint exists which can ever allocate a '.
'resource for lease "%s".',
$lease->getPHID()));
}
// First, try to find a suitable open resource which we can acquire a new
// lease on.
$resources = $this->loadResourcesForAllocatingLease($blueprints, $lease);
// If no resources exist yet, see if we can build one.
if (!$resources) {
$usable_blueprints = $this->removeOverallocatedBlueprints(
$blueprints,
$lease);
// If we get nothing back here, some blueprint claims it can eventually
// satisfy the lease, just not right now. This is a temporary failure,
// and we expect allocation to succeed eventually.
if (!$usable_blueprints) {
$blueprints = $this->rankBlueprints($blueprints, $lease);
// Try to actively reclaim unused resources. If we succeed, jump back
// into the queue in an effort to claim it.
foreach ($blueprints as $blueprint) {
$reclaimed = $this->reclaimResources($blueprint, $lease);
if ($reclaimed) {
$lease->logEvent(
DrydockLeaseReclaimLogType::LOGCONST,
array(
'resourcePHIDs' => array($reclaimed->getPHID()),
));
throw new PhabricatorWorkerYieldException(15);
}
}
$lease->logEvent(
DrydockLeaseWaitingForResourcesLogType::LOGCONST,
array(
'blueprintPHIDs' => mpull($blueprints, 'getPHID'),
));
throw new PhabricatorWorkerYieldException(15);
}
$usable_blueprints = $this->rankBlueprints($usable_blueprints, $lease);
$exceptions = array();
foreach ($usable_blueprints as $blueprint) {
try {
$resources[] = $this->allocateResource($blueprint, $lease);
// Bail after allocating one resource, we don't need any more than
// this.
break;
} catch (Exception $ex) {
// This failure is not normally expected, so log it. It can be
// caused by something mundane and recoverable, however (see below
// for discussion).
// We log to the blueprint separately from the log to the lease:
// the lease is not attached to a blueprint yet so the lease log
// will not show up on the blueprint; more than one blueprint may
// fail; and the lease is not really impacted (and won't log) if at
// least one blueprint actually works.
$blueprint->logEvent(
DrydockResourceAllocationFailureLogType::LOGCONST,
array(
'class' => get_class($ex),
'message' => $ex->getMessage(),
));
$exceptions[] = $ex;
}
}
if (!$resources) {
// If one or more blueprints claimed that they would be able to
// allocate resources but none are actually able to allocate resources,
// log the failure and yield so we try again soon.
// This can happen if some unexpected issue occurs during allocation
// (for example, a call to build a VM fails for some reason) or if we
// raced another allocator and the blueprint is now full.
$ex = new PhutilAggregateException(
pht(
'All blueprints failed to allocate a suitable new resource when '.
'trying to allocate lease ("%s").',
$lease->getPHID()),
$exceptions);
$lease->logEvent(
DrydockLeaseAllocationFailureLogType::LOGCONST,
array(
'class' => get_class($ex),
'message' => $ex->getMessage(),
));
throw new PhabricatorWorkerYieldException(15);
}
$resources = $this->removeUnacquirableResources($resources, $lease);
if (!$resources) {
// If we make it here, we just built a resource but aren't allowed
// to acquire it. We expect this during routine operation if the
// resource prevents acquisition until it activates. Yield and wait
// for activation.
throw new PhabricatorWorkerYieldException(15);
}
// NOTE: We have not acquired the lease yet, so it is possible that the
// resource we just built will be snatched up by some other lease before
// we can acquire it. This is not problematic: we'll retry a little later
// and should succeed eventually.
}
$resources = $this->rankResources($resources, $lease);
$exceptions = array();
$yields = array();
$allocated = false;
foreach ($resources as $resource) {
try {
$this->acquireLease($resource, $lease);
$allocated = true;
break;
} catch (DrydockResourceLockException $ex) {
// We need to lock the resource to actually acquire it. If we aren't
// able to acquire the lock quickly enough, we can yield and try again
// later.
$yields[] = $ex;
} catch (DrydockAcquiredBrokenResourceException $ex) {
// If a resource was reclaimed or destroyed by the time we actually
// got around to acquiring it, we just got unlucky. We can yield and
// try again later.
$yields[] = $ex;
} catch (Exception $ex) {
$exceptions[] = $ex;
}
}
if (!$allocated) {
if ($yields) {
throw new PhabricatorWorkerYieldException(15);
} else {
throw new PhutilAggregateException(
pht(
'Unable to acquire lease "%s" on any resource.',
$lease->getPHID()),
$exceptions);
}
}
}
/**
* Get all the @{class:DrydockBlueprintImplementation}s which can possibly
* build a resource to satisfy a lease.
*
* This method returns blueprints which might, at some time, be able to
* build a resource which can satisfy the lease. They may not be able to
* build that resource right now.
*
* @param DrydockLease Requested lease.
* @return list<DrydockBlueprintImplementation> List of qualifying blueprint
* implementations.
* @task allocator
*/
private function loadBlueprintImplementationsForAllocatingLease(
DrydockLease $lease) {
$impls = DrydockBlueprintImplementation::getAllBlueprintImplementations();
$keep = array();
foreach ($impls as $key => $impl) {
// Don't use disabled blueprint types.
if (!$impl->isEnabled()) {
continue;
}
// Don't use blueprint types which can't allocate the correct kind of
// resource.
if ($impl->getType() != $lease->getResourceType()) {
continue;
}
if (!$impl->canAnyBlueprintEverAllocateResourceForLease($lease)) {
continue;
}
$keep[$key] = $impl;
}
return $keep;
}
/**
* Get all the concrete @{class:DrydockBlueprint}s which can possibly
* build a resource to satisfy a lease.
*
* @param DrydockLease Requested lease.
* @return list<DrydockBlueprint> List of qualifying blueprints.
* @task allocator
*/
private function loadBlueprintsForAllocatingLease(
DrydockLease $lease) {
$viewer = $this->getViewer();
$impls = $this->loadBlueprintImplementationsForAllocatingLease($lease);
if (!$impls) {
return array();
}
$blueprint_phids = $lease->getAllowedBlueprintPHIDs();
if (!$blueprint_phids) {
$lease->logEvent(DrydockLeaseNoBlueprintsLogType::LOGCONST);
return array();
}
$query = id(new DrydockBlueprintQuery())
->setViewer($viewer)
->withPHIDs($blueprint_phids)
->withBlueprintClasses(array_keys($impls))
->withDisabled(false);
// The Drydock application itself is allowed to authorize anything. This
// is primarily used for leases generated by CLI administrative tools.
$drydock_phid = id(new PhabricatorDrydockApplication())->getPHID();
$authorizing_phid = $lease->getAuthorizingPHID();
if ($authorizing_phid != $drydock_phid) {
$blueprints = id(clone $query)
->withAuthorizedPHIDs(array($authorizing_phid))
->execute();
if (!$blueprints) {
// If we didn't hit any blueprints, check if this is an authorization
// problem: re-execute the query without the authorization constraint.
// If the second query hits blueprints, the overall configuration is
// fine but this is an authorization problem. If the second query also
// comes up blank, this is some other kind of configuration issue so
// we fall through to the default pathway.
$all_blueprints = $query->execute();
if ($all_blueprints) {
$lease->logEvent(
DrydockLeaseNoAuthorizationsLogType::LOGCONST,
array(
'authorizingPHID' => $authorizing_phid,
));
return array();
}
}
} else {
$blueprints = $query->execute();
}
$keep = array();
foreach ($blueprints as $key => $blueprint) {
if (!$blueprint->canEverAllocateResourceForLease($lease)) {
continue;
}
$keep[$key] = $blueprint;
}
return $keep;
}
/**
* Load a list of all resources which a given lease can possibly be
* allocated against.
*
* @param list<DrydockBlueprint> Blueprints which may produce suitable
* resources.
* @param DrydockLease Requested lease.
* @return list<DrydockResource> Resources which may be able to allocate
* the lease.
* @task allocator
*/
private function loadResourcesForAllocatingLease(
array $blueprints,
DrydockLease $lease) {
assert_instances_of($blueprints, 'DrydockBlueprint');
$viewer = $this->getViewer();
$resources = id(new DrydockResourceQuery())
->setViewer($viewer)
->withBlueprintPHIDs(mpull($blueprints, 'getPHID'))
->withTypes(array($lease->getResourceType()))
->withStatuses(
array(
DrydockResourceStatus::STATUS_PENDING,
DrydockResourceStatus::STATUS_ACTIVE,
))
->execute();
return $this->removeUnacquirableResources($resources, $lease);
}
/**
* Remove resources which can not be acquired by a given lease from a list.
*
* @param list<DrydockResource> Candidate resources.
* @param DrydockLease Acquiring lease.
* @return list<DrydockResource> Resources which the lease may be able to
* acquire.
* @task allocator
*/
private function removeUnacquirableResources(
array $resources,
DrydockLease $lease) {
$keep = array();
foreach ($resources as $key => $resource) {
$blueprint = $resource->getBlueprint();
if (!$blueprint->canAcquireLeaseOnResource($resource, $lease)) {
continue;
}
$keep[$key] = $resource;
}
return $keep;
}
/**
* Remove blueprints which are too heavily allocated to build a resource for
* a lease from a list of blueprints.
*
* @param list<DrydockBlueprint> List of blueprints.
* @return list<DrydockBlueprint> List with blueprints that can not allocate
* a resource for the lease right now removed.
* @task allocator
*/
private function removeOverallocatedBlueprints(
array $blueprints,
DrydockLease $lease) {
assert_instances_of($blueprints, 'DrydockBlueprint');
$keep = array();
foreach ($blueprints as $key => $blueprint) {
if (!$blueprint->canAllocateResourceForLease($lease)) {
continue;
}
$keep[$key] = $blueprint;
}
return $keep;
}
/**
* Rank blueprints by suitability for building a new resource for a
* particular lease.
*
* @param list<DrydockBlueprint> List of blueprints.
* @param DrydockLease Requested lease.
* @return list<DrydockBlueprint> Ranked list of blueprints.
* @task allocator
*/
private function rankBlueprints(array $blueprints, DrydockLease $lease) {
assert_instances_of($blueprints, 'DrydockBlueprint');
// TODO: Implement improvements to this ranking algorithm if they become
// available.
shuffle($blueprints);
return $blueprints;
}
/**
* Rank resources by suitability for allocating a particular lease.
*
* @param list<DrydockResource> List of resources.
* @param DrydockLease Requested lease.
* @return list<DrydockResource> Ranked list of resources.
* @task allocator
*/
private function rankResources(array $resources, DrydockLease $lease) {
assert_instances_of($resources, 'DrydockResource');
// TODO: Implement improvements to this ranking algorithm if they become
// available.
shuffle($resources);
return $resources;
}
/**
* Perform an actual resource allocation with a particular blueprint.
*
* @param DrydockBlueprint The blueprint to allocate a resource from.
* @param DrydockLease Requested lease.
* @return DrydockResource Allocated resource.
* @task allocator
*/
private function allocateResource(
DrydockBlueprint $blueprint,
DrydockLease $lease) {
$resource = $blueprint->allocateResource($lease);
$this->validateAllocatedResource($blueprint, $resource, $lease);
// If this resource was allocated as a pending resource, queue a task to
// activate it.
if ($resource->getStatus() == DrydockResourceStatus::STATUS_PENDING) {
PhabricatorWorker::scheduleTask(
'DrydockResourceUpdateWorker',
array(
'resourcePHID' => $resource->getPHID(),
+
+ // This task will generally yield while the resource activates, so
+ // wake it back up once the resource comes online. Most of the time,
+ // we'll be able to lease the newly activated resource.
+ 'awakenOnActivation' => array(
+ $this->getCurrentWorkerTaskID(),
+ ),
),
array(
'objectPHID' => $resource->getPHID(),
));
}
return $resource;
}
/**
* Check that the resource a blueprint allocated is roughly the sort of
* object we expect.
*
* @param DrydockBlueprint Blueprint which built the resource.
* @param wild Thing which the blueprint claims is a valid resource.
* @param DrydockLease Lease the resource was allocated for.
* @return void
* @task allocator
*/
private function validateAllocatedResource(
DrydockBlueprint $blueprint,
$resource,
DrydockLease $lease) {
if (!($resource instanceof DrydockResource)) {
throw new Exception(
pht(
'Blueprint "%s" (of type "%s") is not properly implemented: %s must '.
'return an object of type %s or throw, but returned something else.',
$blueprint->getBlueprintName(),
$blueprint->getClassName(),
'allocateResource()',
'DrydockResource'));
}
if (!$resource->isAllocatedResource()) {
throw new Exception(
pht(
'Blueprint "%s" (of type "%s") is not properly implemented: %s '.
'must actually allocate the resource it returns.',
$blueprint->getBlueprintName(),
$blueprint->getClassName(),
'allocateResource()'));
}
$resource_type = $resource->getType();
$lease_type = $lease->getResourceType();
if ($resource_type !== $lease_type) {
throw new Exception(
pht(
'Blueprint "%s" (of type "%s") is not properly implemented: it '.
'built a resource of type "%s" to satisfy a lease requesting a '.
'resource of type "%s".',
$blueprint->getBlueprintName(),
$blueprint->getClassName(),
$resource_type,
$lease_type));
}
}
private function reclaimResources(
DrydockBlueprint $blueprint,
DrydockLease $lease) {
$viewer = $this->getViewer();
// If this lease is marked as already in the process of reclaiming a
// resource, don't let it reclaim another one until the first reclaim
// completes. This stops one lease from reclaiming a large number of
// resources if the reclaims take a while to complete.
$reclaiming_phid = $lease->getAttribute('drydock.reclaimingPHID');
if ($reclaiming_phid) {
$reclaiming_resource = id(new DrydockResourceQuery())
->setViewer($viewer)
->withPHIDs(array($reclaiming_phid))
->withStatuses(
array(
DrydockResourceStatus::STATUS_ACTIVE,
DrydockResourceStatus::STATUS_RELEASED,
))
->executeOne();
if ($reclaiming_resource) {
return null;
}
}
$resources = id(new DrydockResourceQuery())
->setViewer($viewer)
->withBlueprintPHIDs(array($blueprint->getPHID()))
->withStatuses(
array(
DrydockResourceStatus::STATUS_ACTIVE,
))
->execute();
// TODO: We could be much smarter about this and try to release long-unused
// resources, resources with many similar copies, old resources, resources
// that are cheap to rebuild, etc.
shuffle($resources);
foreach ($resources as $resource) {
if ($this->canReclaimResource($resource)) {
$this->reclaimResource($resource, $lease);
return $resource;
}
}
return null;
}
/* -( Acquiring Leases )--------------------------------------------------- */
/**
* Perform an actual lease acquisition on a particular resource.
*
* @param DrydockResource Resource to acquire a lease on.
* @param DrydockLease Lease to acquire.
* @return void
* @task acquire
*/
private function acquireLease(
DrydockResource $resource,
DrydockLease $lease) {
$blueprint = $resource->getBlueprint();
$blueprint->acquireLease($resource, $lease);
$this->validateAcquiredLease($blueprint, $resource, $lease);
// If this lease has been acquired but not activated, queue a task to
// activate it.
if ($lease->getStatus() == DrydockLeaseStatus::STATUS_ACQUIRED) {
$this->queueTask(
__CLASS__,
array(
'leasePHID' => $lease->getPHID(),
),
array(
'objectPHID' => $lease->getPHID(),
));
}
}
/**
* Make sure that a lease was really acquired properly.
*
* @param DrydockBlueprint Blueprint which created the resource.
* @param DrydockResource Resource which was acquired.
* @param DrydockLease The lease which was supposedly acquired.
* @return void
* @task acquire
*/
private function validateAcquiredLease(
DrydockBlueprint $blueprint,
DrydockResource $resource,
DrydockLease $lease) {
if (!$lease->isAcquiredLease()) {
throw new Exception(
pht(
'Blueprint "%s" (of type "%s") is not properly implemented: it '.
'returned from "%s" without acquiring a lease.',
$blueprint->getBlueprintName(),
$blueprint->getClassName(),
'acquireLease()'));
}
$lease_phid = $lease->getResourcePHID();
$resource_phid = $resource->getPHID();
if ($lease_phid !== $resource_phid) {
throw new Exception(
pht(
'Blueprint "%s" (of type "%s") is not properly implemented: it '.
'returned from "%s" with a lease acquired on the wrong resource.',
$blueprint->getBlueprintName(),
$blueprint->getClassName(),
'acquireLease()'));
}
}
/* -( Activating Leases )-------------------------------------------------- */
/**
* @task activate
*/
private function activateLease(DrydockLease $lease) {
$resource = $lease->getResource();
if (!$resource) {
throw new Exception(
pht('Trying to activate lease with no resource.'));
}
$resource_status = $resource->getStatus();
if ($resource_status == DrydockResourceStatus::STATUS_PENDING) {
throw new PhabricatorWorkerYieldException(15);
}
if ($resource_status != DrydockResourceStatus::STATUS_ACTIVE) {
throw new DrydockAcquiredBrokenResourceException(
pht(
'Trying to activate lease ("%s") on a resource ("%s") in '.
'the wrong status ("%s").',
$lease->getPHID(),
$resource->getPHID(),
$resource_status));
}
// NOTE: We can race resource destruction here. Between the time we
// performed the read above and now, the resource might have closed, so
// we may activate leases on dead resources. At least for now, this seems
// fine: a resource dying right before we activate a lease on it should not
// be distinguishable from a resource dying right after we activate a lease
// on it. We end up with an active lease on a dead resource either way, and
// can not prevent resources dying from lightning strikes.
$blueprint = $resource->getBlueprint();
$blueprint->activateLease($resource, $lease);
$this->validateActivatedLease($blueprint, $resource, $lease);
}
/**
* @task activate
*/
private function validateActivatedLease(
DrydockBlueprint $blueprint,
DrydockResource $resource,
DrydockLease $lease) {
if (!$lease->isActivatedLease()) {
throw new Exception(
pht(
'Blueprint "%s" (of type "%s") is not properly implemented: it '.
'returned from "%s" without activating a lease.',
$blueprint->getBlueprintName(),
$blueprint->getClassName(),
'acquireLease()'));
}
}
/* -( Releasing Leases )--------------------------------------------------- */
/**
* @task release
*/
private function releaseLease(DrydockLease $lease) {
$lease
->setStatus(DrydockLeaseStatus::STATUS_RELEASED)
->save();
$lease->logEvent(DrydockLeaseReleasedLogType::LOGCONST);
$resource = $lease->getResource();
if ($resource) {
$blueprint = $resource->getBlueprint();
$blueprint->didReleaseLease($resource, $lease);
}
$this->destroyLease($lease);
}
/* -( Breaking Leases )---------------------------------------------------- */
/**
* @task break
*/
protected function breakLease(DrydockLease $lease, Exception $ex) {
switch ($lease->getStatus()) {
case DrydockLeaseStatus::STATUS_BROKEN:
case DrydockLeaseStatus::STATUS_RELEASED:
case DrydockLeaseStatus::STATUS_DESTROYED:
throw new PhutilProxyException(
pht(
'Unexpected failure while destroying lease ("%s").',
$lease->getPHID()),
$ex);
}
$lease
->setStatus(DrydockLeaseStatus::STATUS_BROKEN)
->save();
$lease->logEvent(
DrydockLeaseActivationFailureLogType::LOGCONST,
array(
'class' => get_class($ex),
'message' => $ex->getMessage(),
));
$lease->awakenTasks();
$this->queueTask(
__CLASS__,
array(
'leasePHID' => $lease->getPHID(),
),
array(
'objectPHID' => $lease->getPHID(),
));
throw new PhabricatorWorkerPermanentFailureException(
pht(
'Permanent failure while activating lease ("%s"): %s',
$lease->getPHID(),
$ex->getMessage()));
}
/* -( Destroying Leases )-------------------------------------------------- */
/**
* @task destroy
*/
private function destroyLease(DrydockLease $lease) {
$resource = $lease->getResource();
if ($resource) {
$blueprint = $resource->getBlueprint();
$blueprint->destroyLease($resource, $lease);
}
DrydockSlotLock::releaseLocks($lease->getPHID());
$lease
->setStatus(DrydockLeaseStatus::STATUS_DESTROYED)
->save();
$lease->logEvent(DrydockLeaseDestroyedLogType::LOGCONST);
$lease->awakenTasks();
}
}
diff --git a/src/applications/drydock/worker/DrydockResourceUpdateWorker.php b/src/applications/drydock/worker/DrydockResourceUpdateWorker.php
index 817fbaddee..14ef8e4936 100644
--- a/src/applications/drydock/worker/DrydockResourceUpdateWorker.php
+++ b/src/applications/drydock/worker/DrydockResourceUpdateWorker.php
@@ -1,308 +1,313 @@
<?php
/**
* @task update Updating Resources
* @task command Processing Commands
* @task activate Activating Resources
* @task release Releasing Resources
* @task break Breaking Resources
* @task destroy Destroying Resources
*/
final class DrydockResourceUpdateWorker extends DrydockWorker {
protected function doWork() {
$resource_phid = $this->getTaskDataValue('resourcePHID');
$hash = PhabricatorHash::digestForIndex($resource_phid);
$lock_key = 'drydock.resource:'.$hash;
$lock = PhabricatorGlobalLock::newLock($lock_key)
->lock(1);
try {
$resource = $this->loadResource($resource_phid);
$this->handleUpdate($resource);
} catch (Exception $ex) {
$lock->unlock();
$this->flushDrydockTaskQueue();
throw $ex;
}
$lock->unlock();
}
/* -( Updating Resources )------------------------------------------------- */
/**
* Update a resource, handling exceptions thrown during the update.
*
* @param DrydockReosource Resource to update.
* @return void
* @task update
*/
private function handleUpdate(DrydockResource $resource) {
try {
$this->updateResource($resource);
} catch (Exception $ex) {
if ($this->isTemporaryException($ex)) {
$this->yieldResource($resource, $ex);
} else {
$this->breakResource($resource, $ex);
}
}
}
/**
* Update a resource.
*
* @param DrydockResource Resource to update.
* @return void
* @task update
*/
private function updateResource(DrydockResource $resource) {
$this->processResourceCommands($resource);
$resource_status = $resource->getStatus();
switch ($resource_status) {
case DrydockResourceStatus::STATUS_PENDING:
$this->activateResource($resource);
break;
case DrydockResourceStatus::STATUS_ACTIVE:
// Nothing to do.
break;
case DrydockResourceStatus::STATUS_RELEASED:
case DrydockResourceStatus::STATUS_BROKEN:
$this->destroyResource($resource);
break;
case DrydockResourceStatus::STATUS_DESTROYED:
// Nothing to do.
break;
}
$this->yieldIfExpiringResource($resource);
}
/**
* Convert a temporary exception into a yield.
*
* @param DrydockResource Resource to yield.
* @param Exception Temporary exception worker encountered.
* @task update
*/
private function yieldResource(DrydockResource $resource, Exception $ex) {
$duration = $this->getYieldDurationFromException($ex);
$resource->logEvent(
DrydockResourceActivationYieldLogType::LOGCONST,
array(
'duration' => $duration,
));
throw new PhabricatorWorkerYieldException($duration);
}
/* -( Processing Commands )------------------------------------------------ */
/**
* @task command
*/
private function processResourceCommands(DrydockResource $resource) {
if (!$resource->canReceiveCommands()) {
return;
}
$this->checkResourceExpiration($resource);
$commands = $this->loadCommands($resource->getPHID());
foreach ($commands as $command) {
if (!$resource->canReceiveCommands()) {
break;
}
$this->processResourceCommand($resource, $command);
$command
->setIsConsumed(true)
->save();
}
}
/**
* @task command
*/
private function processResourceCommand(
DrydockResource $resource,
DrydockCommand $command) {
switch ($command->getCommand()) {
case DrydockCommand::COMMAND_RELEASE:
$this->releaseResource($resource, null);
break;
case DrydockCommand::COMMAND_RECLAIM:
$reclaimer_phid = $command->getAuthorPHID();
$this->releaseResource($resource, $reclaimer_phid);
break;
}
// If the command specifies that other worker tasks should be awakened
// after it executes, awaken them now.
$awaken_ids = $command->getProperty('awakenTaskIDs');
if (is_array($awaken_ids) && $awaken_ids) {
PhabricatorWorker::awakenTaskIDs($awaken_ids);
}
}
/* -( Activating Resources )----------------------------------------------- */
/**
* @task activate
*/
private function activateResource(DrydockResource $resource) {
$blueprint = $resource->getBlueprint();
$blueprint->activateResource($resource);
$this->validateActivatedResource($blueprint, $resource);
+
+ $awaken_ids = $this->getTaskDataValue('awakenOnActivation');
+ if (is_array($awaken_ids) && $awaken_ids) {
+ PhabricatorWorker::awakenTaskIDs($awaken_ids);
+ }
}
/**
* @task activate
*/
private function validateActivatedResource(
DrydockBlueprint $blueprint,
DrydockResource $resource) {
if (!$resource->isActivatedResource()) {
throw new Exception(
pht(
'Blueprint "%s" (of type "%s") is not properly implemented: %s '.
'must actually allocate the resource it returns.',
$blueprint->getBlueprintName(),
$blueprint->getClassName(),
'allocateResource()'));
}
}
/* -( Releasing Resources )------------------------------------------------ */
/**
* @task release
*/
private function releaseResource(
DrydockResource $resource,
$reclaimer_phid) {
if ($reclaimer_phid) {
if (!$this->canReclaimResource($resource)) {
return;
}
$resource->logEvent(
DrydockResourceReclaimLogType::LOGCONST,
array(
'reclaimerPHID' => $reclaimer_phid,
));
}
$viewer = $this->getViewer();
$drydock_phid = id(new PhabricatorDrydockApplication())->getPHID();
$resource
->setStatus(DrydockResourceStatus::STATUS_RELEASED)
->save();
$statuses = array(
DrydockLeaseStatus::STATUS_PENDING,
DrydockLeaseStatus::STATUS_ACQUIRED,
DrydockLeaseStatus::STATUS_ACTIVE,
);
$leases = id(new DrydockLeaseQuery())
->setViewer($viewer)
->withResourcePHIDs(array($resource->getPHID()))
->withStatuses($statuses)
->execute();
foreach ($leases as $lease) {
$command = DrydockCommand::initializeNewCommand($viewer)
->setTargetPHID($lease->getPHID())
->setAuthorPHID($drydock_phid)
->setCommand(DrydockCommand::COMMAND_RELEASE)
->save();
$lease->scheduleUpdate();
}
$this->destroyResource($resource);
}
/* -( Breaking Resources )------------------------------------------------- */
/**
* @task break
*/
private function breakResource(DrydockResource $resource, Exception $ex) {
switch ($resource->getStatus()) {
case DrydockResourceStatus::STATUS_BROKEN:
case DrydockResourceStatus::STATUS_RELEASED:
case DrydockResourceStatus::STATUS_DESTROYED:
// If the resource was already broken, just throw a normal exception.
// This will retry the task eventually.
throw new PhutilProxyException(
pht(
'Unexpected failure while destroying resource ("%s").',
$resource->getPHID()),
$ex);
}
$resource
->setStatus(DrydockResourceStatus::STATUS_BROKEN)
->save();
$resource->scheduleUpdate();
$resource->logEvent(
DrydockResourceActivationFailureLogType::LOGCONST,
array(
'class' => get_class($ex),
'message' => $ex->getMessage(),
));
throw new PhabricatorWorkerPermanentFailureException(
pht(
'Permanent failure while activating resource ("%s"): %s',
$resource->getPHID(),
$ex->getMessage()));
}
/* -( Destroying Resources )----------------------------------------------- */
/**
* @task destroy
*/
private function destroyResource(DrydockResource $resource) {
$blueprint = $resource->getBlueprint();
$blueprint->destroyResource($resource);
DrydockSlotLock::releaseLocks($resource->getPHID());
$resource
->setStatus(DrydockResourceStatus::STATUS_DESTROYED)
->save();
}
}

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